Month: September 2017

Unreal Engine NVIDIA Edge Award

Last Saturday we noticed that Epic Games and NVIDIA has chosen three winners in their joint NVIDIA Edge program where they award projects that are doing fantastic work in Unreal Engine with premium hardware and even pushing the limits a bit further. We were in awe when we noticed that our project was one of…
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September 20, 2017 0

Construction System

An essential part of Planetrism game is to build you own colony. Regardless of the number of inhabitants, you will need an infrastructure of buildings, equipment and facilities to serve all the tasks you have to do in order to survive and prosper on an exoplanet. As described in previous posts, the game core involves…
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September 20, 2017 0

Progress Report 2

Development has proceeded with such hyperspeed, that we have barely had time to post any proceedings in social media, and unfortunately this devlog has been neglected. We try to put some more stuff in here, but there is so much to tell that it is hard to choose what to report first. But in short:…
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September 20, 2017 0

Progress Report 1

We had a short break in development but after that there has been lots of improvements in game. Naturally we have kept up with new Unreal Engine versions. There are numerous small improvements, new features and tweaks, but two most important things are – fully dynamic lighting, and – gesture based locomotion Project started with…
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September 20, 2017 0

Running a Colony in Planetrism

So far we have not explained in detail what kind of a game Planetrism is. We have only hinted that Planetrism is a personal level game where you participate in daily life and tasks of colony, while also leading and managing overall activities. Parallel to that, there is also storyline events and the world of…
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September 20, 2017 0

Log Entries from the Fringe 2

Log entry: Seymour Thornton, 4759-FG39-03503T Date: 2240.68 Place: Iron Bridge system, Sandpit-3 colony Life has really changed in our colony. Our parents came here almost 30 years ago, and for a colony this is quite old. Not as old as those first colonies in Alpha Centauri, but quite old anyway. All that time it has…
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September 20, 2017 0

Planetrism – Future of Mankind in Stars

Planetrism is a Virtual Reality science fiction role-playing game (RPG) about the life of colonists on an exoplanet lightyears away from Solar system. In this game you can experience the harsh but exciting life as a leader of a colony on far away exoplanet. A life full of hard work, wonders of universe, dangers of…
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September 20, 2017 0

Implementing Interaction with Items in Virtual Reality, pt 1

There are lots of differences in developing a virtual reality game compared to developing a desktop first person game. Most of these differences are quite obvious, but without first hand experience in VR development, they might come as surprise. One of biggest differences is how player handles the items in a virtual world. In a…
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September 20, 2017 0

Log Entries from the Fringe

Log entry: Seymour Thornton, 4759-FG39-03503T Date: 2240.34 Place: Iron Bridge system, Sandpit-3 colony Paradise. That’s what they called this planet in old ads. Paradise. I have seen those old ads in vids and databanks. I really cannot judge, because this is the only place I have seen. I have never been on another planet. I…
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September 20, 2017 0

Designing the World of Tomorrow, pt 1

Designing the science fiction world of Planetrism is challenging but also something that gives you immense satisfaction. As a game world designer my goal is to make a believable, realistic world with full stack of history, sociology, ecology, economy, technology and all the other dimensions our own world has. There has to be many sides…
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September 20, 2017 0