Category: Environment

Designer Notes – Game Mechanics

After one year of Planetrism development we can say that the preliminary phase is over. During that time we designed and implemented individual parts of game – environment, interactions, locomotion, visual style, parts of core mechanics. We tried and tested various solutions, accepted some and discarded others. Although the core game play was not implemented…
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April 2, 2018 0

Construction System

An essential part of Planetrism game is to build you own colony. Regardless of the number of inhabitants, you will need an infrastructure of buildings, equipment and facilities to serve all the tasks you have to do in order to survive and prosper on an exoplanet. As described in previous posts, the game core involves…
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September 20, 2017 0

Progress Report 2

Development has proceeded with such hyperspeed, that we have barely had time to post any proceedings in social media, and unfortunately this devlog has been neglected. We try to put some more stuff in here, but there is so much to tell that it is hard to choose what to report first. But in short:…
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September 20, 2017 0

Progress Report 1

We had a short break in development but after that there has been lots of improvements in game. Naturally we have kept up with new Unreal Engine versions. There are numerous small improvements, new features and tweaks, but two most important things are – fully dynamic lighting, and – gesture based locomotion Project started with…
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September 20, 2017 0