Category: VR Interaction

Preparing For Demo Update

Week ago we launched a free demo of Planetrism VR, and it has been downloaded more than 1000 times now. Planetrism followers had been asking for months something they could feel the experience of exoplanets themselves. This was the main reason for releasing this demo. Final game is still far ahead in the future, and…
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December 15, 2017 0

Construction System

An essential part of Planetrism game is to build you own colony. Regardless of the number of inhabitants, you will need an infrastructure of buildings, equipment and facilities to serve all the tasks you have to do in order to survive and prosper on an exoplanet. As described in previous posts, the game core involves…
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September 20, 2017 0

Progress Report 1

We had a short break in development but after that there has been lots of improvements in game. Naturally we have kept up with new Unreal Engine versions. There are numerous small improvements, new features and tweaks, but two most important things are – fully dynamic lighting, and – gesture based locomotion Project started with…
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September 20, 2017 0

Implementing Interaction with Items in Virtual Reality, pt 1

There are lots of differences in developing a virtual reality game compared to developing a desktop first person game. Most of these differences are quite obvious, but without first hand experience in VR development, they might come as surprise. One of biggest differences is how player handles the items in a virtual world. In a…
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September 20, 2017 0