Category: World Background

Designer Notes – Game Mechanics

After one year of Planetrism development we can say that the preliminary phase is over. During that time we designed and implemented individual parts of game – environment, interactions, locomotion, visual style, parts of core mechanics. We tried and tested various solutions, accepted some and discarded others. Although the core game play was not implemented…
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April 2, 2018 0

Log Entries from the Fringe 2

Log entry: Seymour Thornton, 4759-FG39-03503T Date: 2240.68 Place: Iron Bridge system, Sandpit-3 colony Life has really changed in our colony. Our parents came here almost 30 years ago, and for a colony this is quite old. Not as old as those first colonies in Alpha Centauri, but quite old anyway. All that time it has…
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September 20, 2017 0

Log Entries from the Fringe

Log entry: Seymour Thornton, 4759-FG39-03503T Date: 2240.34 Place: Iron Bridge system, Sandpit-3 colony Paradise. That’s what they called this planet in old ads. Paradise. I have seen those old ads in vids and databanks. I really cannot judge, because this is the only place I have seen. I have never been on another planet. I…
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September 20, 2017 0

Designing the World of Tomorrow, pt 1

Designing the science fiction world of Planetrism is challenging but also something that gives you immense satisfaction. As a game world designer my goal is to make a believable, realistic world with full stack of history, sociology, ecology, economy, technology and all the other dimensions our own world has. There has to be many sides…
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September 20, 2017 0