Category: Game System

Designer Notes – Game Mechanics

After one year of Planetrism development we can say that the preliminary phase is over. During that time we designed and implemented individual parts of game – environment, interactions, locomotion, visual style, parts of core mechanics. We tried and tested various solutions, accepted some and discarded others. Although the core game play was not implemented…
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April 2, 2018 0

Preparing For Demo Update

Week ago we launched a free demo of Planetrism VR, and it has been downloaded more than 1000 times now. Planetrism followers had been asking for months something they could feel the experience of exoplanets themselves. This was the main reason for releasing this demo. Final game is still far ahead in the future, and…
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December 15, 2017 0

Construction System

An essential part of Planetrism game is to build you own colony. Regardless of the number of inhabitants, you will need an infrastructure of buildings, equipment and facilities to serve all the tasks you have to do in order to survive and prosper on an exoplanet. As described in previous posts, the game core involves…
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September 20, 2017 0

Progress Report 2

Development has proceeded with such hyperspeed, that we have barely had time to post any proceedings in social media, and unfortunately this devlog has been neglected. We try to put some more stuff in here, but there is so much to tell that it is hard to choose what to report first. But in short:…
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September 20, 2017 0

Running a Colony in Planetrism

So far we have not explained in detail what kind of a game Planetrism is. We have only hinted that Planetrism is a personal level game where you participate in daily life and tasks of colony, while also leading and managing overall activities. Parallel to that, there is also storyline events and the world of…
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September 20, 2017 0